SUPER DUNE II CLASSIC Version 1.5g (10/07/2011) 浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融 � Introduction � 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様夕 Super Dune II Classic is an updated version of the Dune II modification, Super Dune II, which was released by Power C and Shadow Knight in 1994. The Classic Edition release fixes a lot of bugs and errors in the original Super Dune II, and features a number of improvements, which include: * improved AI achieved by enabling unused attack team scripts * new mission briefings for all campaigns * support for Gravis Ultrasound card * Turbo mode for faster, more challenging gameplay For a complete list of changes, please refer to the FEATURES.TXT file. 浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融 � 1. Installation � 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様夕 Super Dune II Classic is designed for stand-alone installation. However, you will require certain files from the original Dune II (any version) for the modification to work (see below). IMPORTANT NOTE: It is NOT recommended to install Super Dune II Classic into your Dune II directory, as this might result in Dune II working incorrectly. Step 1. Unpack and run the Super Dune II Classic installation programme. By default, Super Dune II Classic will be installed into a sub-directory called "SD2" that will be created inside the current directory where the installation programme is located. You can change the installation directory by selecting the "Destination Directory" option in the installation menu and typing the new path to the directory where you wish Super Dune II Classic to be installed. Step 2. Copy the following files from your Dune II directory into the directory where you have installed Super Dune II Classic: ATRE.PAK HARK.PAK MERC.PAK ORDOS.PAK NOTE: These files are identical in all known versions of Dune II. Step 3. Run the setup program (SETUP.EXE) to configure Super Dune II Classic. The setup program allows you to choose multiple sound devices for music, sound effects and digitized speech. NOTE: For the best performance results, it is recommended to select Sound Canvas for music and Sound Blaster (or Sound Blaster Pro) for speech and sound effects. For information on Gravis Ultrasound support, see the "What's New" section below. NOTE: On modern machines, it is generally recommended to run Super Dune II Classic under DOSBox, a DOS emulator. For more information, visit the official DOSBox website: http://www.dosbox.com/ Step 4. Run SUPER.EXE and start a new game as in regular Dune II. NOTE: If you have selected Gravis Ultrasound as the MIDI playback device, run SD2G.BAT instead. Step 5. Click on a House herald to select: House Atreides Fremen House Ordos Mercenaries House Harkonnen Sardaukar NOTE: To remove Super Dune II Classic from your machine, simply delete the directory where it was installed. 浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融 � 2. What's New � 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様夕 Super Dune II Classic Version 1.5g adds partial support for Gravis Ultrasound cards, allowing for high-quality MIDI music playback. If your machine is capable of Ultrasound emulation, select Ultrasound as the music playback device. However, sound effects and speech playback through Gravis Ultrasound are not supported, so you should use Sound Blaster or Sound Blaster Pro for those instead. DOSBox can emulate Gravis Ultrasound cards, but you will need additional patch files for MIDI playback. Please refer to the DOSBox FAQ for further information: http://dosbox.com/wiki/Sound#Gravis_Ultrasound If you would like to adjust music volume, open SD2G.BAT for editing. Find the following line: if not "%ultrasnd%"=="" %ultradir%\ultramid -16 -m120 -q The -m key defines synthesized music volume, which ranges from 0 to 127. Edit the value after the -m key to increase or decrease volume. 浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融 � 3. The Turbo Mode � 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様夕 The original Super Dune II 1994 release contained a hack that allowed units and structures to be built and repaired instantly. Super Dune II Classic Version 1.5g brings this feature back in the form of the Turbo Mode. Turbo Mode is a separate executable file (TURBO.EXE), and it also uses different filenames for saved games to avoid confusion. In addition to the instant build and repair feature, which affects both the player and the AI opponents, mission briefings and debriefings are also skipped in Turbo Mode, although you can review the current mission objectives at any time in the Mentat screen. As a further bonus, Turbo Mode uses unit and building stats from the Sega Mega Drive port of Dune II, where all weapons deal 25% more damage to units and 25% less damage to structures. Additionally, some important structures like the Heavy Factory and the Repair Facility have increased armour. Turbo Mode supports Gravis Ultrasound MIDI music. If you have selected Gravis Ultrasound as the music playback device, you should launch Turbo Mode with the TD2G.BAT file. 浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融 � 4. Contact Information � 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様夕 Feel free to send your comments and suggestions at , but don't forget to include "Super Dune II Classic" (or something like that) in the mail title, so that I can distinguish your e-mails from spam :) Also, visit the forum pages of Super Dune II Classic: FED2k Forums: http://forum.dune2k.com/ PPM Forums: http://ppmsite.com/forums 浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融 � 5. Acknowledgements � 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様夕 Super Dune II Classic was made possible thanks to the efforts of these people (in no particular order):  Power C & Shadow Knight, creators of the original Super Dune II: The Destruction.  Kevin Cernekee, who created WWPAK, a very handy Westwood PAK (un)packer.  Olaf van der Spek, author of the excellent XCC Mixer multi-purpose tool.  Siberian_GRemlin, a Westwood Studios games enthusiast, who added support for Dune II compressed text and Mentat database formats into his Siberian String Table Editor at my request.  Nyerguds, creator of the C&C v1.06 patch, who started his Dune II Editor project to help me out with Super Dune II, and wrote a proper batch file for launching SD2 with the UltraMid synthesizer.  TCH, author of a very handy Windows-based Dune II Scenario Editor.  Ultraq, who included Dune II SHP, CPS and WSA conversion tools into his Red Horizon modding suite (primarily designed for Command & Conquer: Red Alert) at my request.  ArrakisResearchCo, author of the Dune II Tile Viewer, which he transformed into the Dune II Tile Editor at my request.  Segra, who helped fix the "concrete bug" and the "vanishing houses bug", and really did A LOT of research of Dune II code, which he released in the form of an IDA Pro database. With this database, Dune II modding has literally become a breeze :)  Minniatian, an expert in both PC and Amiga versions of Dune II.  Stefan Hendriks, creator of Arrakis and Dune 2 The Maker remakes of Dune II, and a Dune II enthusiast in general :)  AnyKey Entertainment team, creators of an unofficial Russian localization of Dune II.  the author of the original Dune II GUS patch that showed the principle of how to enable Gravis Ultrasound support in Dune II.  the DOS installer was created using the DOS SFX module of RAR for DOS v2.50. I would also like to additionally thank Stefan Hendriks, Nema Fakei, Nyerguds, Minniatian, Siberian_GRemlin, Segra and TrueBrain for lots of support and valuable advice on numerous occasions. Thanks guys!!!