浜様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様融 � Super Dune II Classic Features List � 藩様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様様夕 Super Dune II Classic features the following fixes and improvements compared to the original Super Dune II: General changes: * The selection options for the Mercenaries and the Fremen have been swapped. It seems more logical since the Fremen are allied with the Atreides and the Mercenaries are affiliated with the Ordos. * The Mercenaries now have the Ordos Mentat and Ordos announcer voice. * The Fremen have the Atreides Mentat and Atreides announcer voice. * Added new briefings for all campaign missions. * Intro cinematic is skipped at startup. * After the final mission of a campaign is completed, the game switches to the credits sequence, skipping the Atreides closing cinematic. Interface changes: * Added the new title/main menu screen. * Fixed Mentat facial animations for all sides. * Mentat screens now have appropriate background music. * Mentat databases have been updated so that all units and structures encountered in a mission have appropriate database entries available in that mission. * Added glowing selection boxes to the production/starport screen. The boxes are coloured according to the currently selected side's 'ally' House (e.g. the Fremen are allied with the Atreides, the Mercenaries are allied with the Ordos and the Sardaukar are allied with the Harkonnens). * The production/starport screen now shows a Harkonnen and an Atreides herald instead of blank spaces. * Score screen progress bars now have different colours depending on the currently selected side. * Conquest map screen now shows the currently selected side's 'ally' House heralds. Gameplay fixes: * Fixed the issue that prevented the Sardaukar and Mercenary players from properly placing concrete slabs ("concrete bug"). * To balance the above, Mercenary and Sardaukar structures now take increased 'decay' damage. * Fixed the issue with regions owned by the Fremen and the Mercenaries not being displayed on the conquest map ("vanishing houses bug"). * Fixed the issue with the Starport not working for the Fremen, Mercenaries and Sardaukar. * The announcer now pronounces the word "Mercenary" when a Mercenary-related event occurs. * Fremen resistance to Deviator gas has been slightly decreased. * The Mercenaries are no longer immune to Deviator gas. * The Sandworms have been made more controllable. You can now order the Sandworms to Move (not very effective though), Guard and Area Guard. In Guard mode, the Sandworm will aggressively hunt and attack any target, including friendly units, while in Area Guard mode it is less aggressive and tends not to attack allied units. By default, all Fremen-owned Sandworms in the Fremen campaign are now set to Area Guard to prevent them from attacking other Fremen-owned units. Graphics and sound fixes: * Fixed a broken frame in the Gun Turret animation. * Fixed incorrect colours on the House of Ix structure. * Removed cracking noises from certain digitized sound effects. Mission fixes: * Fixed the typos in attack team scripts that prevented the AI from assembling attack teams of light and heavy vehicles ("team bug"). * Fixed the typos in some missions that resulted in certain pre-placed units not appearing on the map. * Fixed all errors related to structures that were placed on unbuildable terrain. * Fixed all errors related to units that were placed on top of structures. * Fixed all errors related to spice blooms that were placed on inappropriate terrain. * Removed extra pre-placed units on certain maps that exceeded the limit for their respective unit types (Sandworms, Saboteurs). * Fixed the error which caused the game to crash with a "No more scenarios!" message when the first mission of each campaign was restarted.